package com.ricky.game.entity;

public class Graphic {

	private double x;
	private double y;
	private double z;
	private double rotateY;
	
	/**
	 * @return the x
	 */
	public double getX() {
		return x;
	}

	/**
	 * @param x the x to set
	 */
	public void setX(double x) {
		this.x = x;
	}

	/**
	 * @return the y
	 */
	public double getY() {
		return y;
	}

	/**
	 * @param y the y to set
	 */
	public void setY(double y) {
		this.y = y;
	}
	
	/**
	 * @return the z
	 */
	public double getZ() {
		return z;
	}

	/**
	 * @param z the z to set
	 */
	public void setZ(double z) {
		this.z = z;
	}

	/**
	 * @return the rotateY
	 */
	public double getRotateY() {
		return rotateY;
	}

	/**
	 * @param rotateY the rotateY to set
	 */
	public void setRotateY(double rotateY) {
		this.rotateY = rotateY;
	}

}
